Photorealistic computer generated holography with global illumination and path tracing

被引:27
作者
Blinder, David [1 ,2 ]
Chlipala, Maksymilian [3 ]
Kozacki, Tomasz [3 ]
Schelkens, Peter [1 ,2 ]
机构
[1] Vrije Univ Brussel VUB, Dept Elect & Informat ETRO, Ixelles, Belgium
[2] IMEC, Kapeldreef 75, B-3001 Leuven, Belgium
[3] Warsaw Univ Technol, Inst Micromech & Photon, 8 Sw A Boboli St, PL-02525 Warsaw, Poland
关键词
OBJECTS; STEREOGRAM; VIDEO;
D O I
10.1364/OL.422159
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Computer generated holography (CGH) algorithms come in many forms, with different trade-offs in terms of visual quality and calculation speed. However, no CGH algorithm to date can accurately account for all 3D visual cues simultaneously, such as occlusion, shadows, continuous parallax, and precise focal cues, without view discretization. The aim is to create photorealistic CGH content, not only for display purposes but also to create reference data for comparing and testing CGH and compression algorithms. We propose a novel algorithm combining the precision of point-based CGH with the accurate shading and flexibility of ray-tracing algorithms. We demonstrate this by creating a scene with global illumination, soft shadows, and precise occlusion cues, implemented with OptiX and CUDA. (C) 2021 Optical Society of America under the terms of the OSA Open Access Publishing Agreement
引用
收藏
页码:2188 / 2191
页数:4
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