Collaborative Aerial-Drawing System for Supporting Co-Creative Communication

被引:2
作者
Osaki, Akihiro [1 ]
Taniguchi, Hiroyuki [2 ]
Miwa, Yoshiyuki [3 ]
机构
[1] Waseda Univ, Wabot House Lab, Shinjuku Ku, Tokyo 1698555, Japan
[2] Waseda Univ, Grad Sch Sci & Engn, Shinjuku Ku, Tokyo 1698555, Japan
[3] Waseda Univ, Fac Sci & Engn, Shinjuku Ku, Tokyo 1698555, Japan
来源
JOURNAL OF ADVANCED MECHANICAL DESIGN SYSTEMS AND MANUFACTURING | 2009年 / 3卷 / 01期
关键词
3DUI; Drawing System; Augmented Reality; Communication;
D O I
10.1299/jamdsm.3.93
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper describes the collaborative augmented reality (AR) system with which multiple users can handwrite 3D lines in the air simultaneously and manipulate the lines directly in the real world. In addition, we propose a new technique for co-creative communication utilizing the 3D drawing activity. Up to now, the various 3D user interfaces have been proposed. Although most of them aim to solve the specific problems in the virtual environments, the possibility of the 3D drawing expression has not been explored yet. Accordingly, we paid special attention to the interaction with the real objects in daily life, and considered to manipulate real objects and 3D lines without any distinctions by the same action. The developed AR system consists of a stereoscopic head-mounted display, a drawing tool, 6DOF sensors measuring three-dimensional position and Euler angles, and the 3D user interface, which enables to push, grasp and pitch 3D lines directly by use of the drawing tool. Additionally users can pick up desired color from either a landscape or a virtual line through the direct interaction with this tool. For sharing 3D lines among multiple users at the same place, the distributed-type AR system has been developed that mutually sends and receives drawn data between systems. With the developed system, users can proceed to design jointly in the real space through arranging each 3D drawing by direct manipulation. Moreover, a new application to the entertainment has become possible to play sports like catch, fencing match, or the like.
引用
收藏
页码:93 / 104
页数:12
相关论文
共 12 条
  • [1] Bowman Doug, 2004, 3D User Interfaces: Theory and Practice
  • [2] BROLL W, 2000, P ACM COLL VIRT ENV, P39
  • [3] Butterworth J., 1992, Proceeding of the Symposium on Interactive 3D Graphics, P135, DOI DOI 10.1145/147156.147182
  • [4] Augmented reality: A new way of seeing
    Feiner, SK
    [J]. SCIENTIFIC AMERICAN, 2002, 286 (04) : 48 - 55
  • [5] Collaborative visualization in augmented reality
    Fuhrmann, A
    Loffelmann, H
    Schmalstieg, D
    Gervautz, M
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1998, 18 (04) : 54 - 59
  • [6] GROSSMAN T, 2002, P SIGCHI C HUM FACT, P121
  • [7] A survey of 3D interaction techniques
    Hand, C
    [J]. COMPUTER GRAPHICS FORUM, 1997, 16 (05) : 269 - 281
  • [8] Hedley NR, 2002, PRESENCE-VIRTUAL AUG, V11, P119, DOI 10.1162/105474602317396002
  • [9] KIYOKAWA K, 1996, P ACM S VIRT REAL SO, P23
  • [10] AR2Hockey:: A case study of collaborative augmented reality
    Ohshima, T
    Satoh, K
    Yamamoto, H
    Tamura, H
    [J]. IEEE 1998 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM, PROCEEDINGS, 1998, : 268 - 275