User Responses to a Humanoid Robot Observed in Real Life, Virtual Reality, 3D and 2D

被引:26
|
作者
Mara, Martina [1 ]
Stein, Jan-Philipp [2 ]
Latoschik, Marc Erich [3 ]
Lugrin, Birgit [3 ]
Schreiner, Constanze [4 ]
Hostettler, Rafael [5 ,6 ]
Appel, Markus [2 ]
机构
[1] Johannes Kepler Univ Linz, Robopsychol Lab, Linz, Austria
[2] Univ Wurzburg, Psychol Commun & New Media, Wurzburg, Germany
[3] Univ Wurzburg, Human Comp Interact, Wurzburg, Germany
[4] Univ Koblenz Landau, Commun Psychol & Media Educ, Landau, Germany
[5] Tech Univ Munich, Dept Robot & Embedded Syst, Munich, Germany
[6] Devanthro, Munich, Germany
来源
FRONTIERS IN PSYCHOLOGY | 2021年 / 12卷
关键词
human-robot interaction; humanoid robot; presentation mode; immediacy; virtual reality; video; user evaluation; PHYSICALLY PRESENT; SCIENCE-FICTION; EMBODIMENT; ENVIRONMENTS; SYSTEMS; AGENTS;
D O I
10.3389/fpsyg.2021.633178
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Humanoid robots (i.e., robots with a human-like body) are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. People can be confronted with robots in various modes of presentation, among them (1) 2D videos, (2) 3D, i.e., stereoscopic videos, (3) immersive Virtual Reality (VR), or (4) live on site. A systematic investigation into how such differential modes of presentation influence user perceptions of a robot is still lacking. Thus, the current study systematically compares the effects of different presentation modes with varying immersive potential on user evaluations of a humanoid service robot. Participants (N = 120) observed an interaction between a humanoid service robot and an actor either on 2D or 3D video, via a virtual reality headset (VR) or live. We found support for the expected effect of the presentation mode on perceived immediacy. Effects regarding the degree of human likeness that was attributed to the robot were mixed. The presentation mode had no influence on evaluations in terms of eeriness, likability, and purchase intentions. Implications for empirical research on humanoid robots and practice are discussed.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] What User Interface to Use for Virtual Reality? 2D, 3D or Speech-A User Study
    Weiss, Yannick
    Hepperle, Daniel
    Siess, Andreas
    Woelfel, Matthias
    2018 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2018, : 50 - 57
  • [2] Swing: 2D and 3D Animation in Virtual Reality
    Blanchard, Mari Jaye
    Reisch, Mark
    Yepes, Vicky Mejia
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 774 - 774
  • [3] Method for Creating Virtual Copies of Real Labs in a 2D Environment, Representing a 3D Virtual Reality
    Evstatiev, Boris
    Doychinov, Yordan
    Gabrovska-Evstatieva, Katerina
    2018 IEEE 24TH INTERNATIONAL SYMPOSIUM FOR DESIGN AND TECHNOLOGY IN ELECTRONIC PACKAGING (SIITME), 2018, : 138 - 141
  • [4] 3D virtual reality vs. 2D desktop registration user interface comparison
    Bueckle, Andreas
    Buehling, Kilian
    Shih, Patrick C.
    Boerner, Katy
    PLOS ONE, 2021, 16 (10):
  • [5] 2D and 3D virtual environment for human robot interaction: from virtual perception to real localization
    Chellali, Ryad
    Baizid, Khelifa
    Li, Zhao
    Mollet, Nicolas
    2009 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND BIOMIMETICS (ROBIO 2009), VOLS 1-4, 2009, : 694 - 699
  • [6] 3D User Interface in Virtual Reality
    Yue, Gu
    HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I, 2021, 1498 : 418 - 423
  • [7] Virtual reality inspection of chromatin 3D and 2D data
    Molina, Elena
    Kouril, David
    Isenberg, Tobias
    Kozlikova, Barbora
    Vazquez, Pere-Pau
    COMPUTERS & GRAPHICS-UK, 2024, 124
  • [9] Emotional arousal in 2D versus 3D virtual reality environments
    Tian, Feng
    Hua, Minlei
    Zhang, Wenrui
    Li, Yingjie
    Yang, Xiaoli
    PLOS ONE, 2021, 16 (09):
  • [10] Memory Recall for Data Visualizations in Mixed Reality, Virtual Reality, 3D and 2D
    Hurter, Christophe
    Rogowitz, Bernice
    Truong, Guillaume
    Andry, Tiffany
    Romat, Hugo
    Gardy, Ludovic
    Amini, Fereshteh
    Riche, Nathalie Henry
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (10) : 6691 - 6706