Lost in Style: Gaze-driven Adaptive Aid for VR Navigation

被引:27
作者
Alghofaili, Rawan [1 ]
Sawahata, Yasuhito [2 ]
Huang, Haikun [3 ]
Wang, Hsueh-Cheng [4 ]
Shiratori, Takaaki [5 ]
Yu, Lap-Fai [1 ]
机构
[1] George Mason Univ, Fairfax, VA 22030 USA
[2] NHK Japan Broadcasting Corp, Setagaya Ku, Tokyo, Japan
[3] Univ Massachusetts, Boston, MA 02125 USA
[4] Natl Chiao Tung Univ, Hsinchu, Taiwan
[5] Facebook Real Labs, Pittsburgh, PA USA
来源
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
基金
美国国家科学基金会;
关键词
Games/Play; Virtual/Augmented Reality; Eye Tracking;
D O I
10.1145/3290605.3300578
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A key challenge for virtual reality level designers is striking a balance between maintaining the immersiveness of VR and providing users with on-screen aids after designing a virtual experience. These aids are often necessary for wayfinding in virtual environments with complex paths. We introduce a novel adaptive aid that maintains the effectiveness of traditional aids, while equipping designers and users with the controls of how often help is displayed. Our adaptive aid uses gaze patterns in predicting user's need for navigation aid in VR and displays mini-maps or arrows accordingly. Using a dataset of gaze angle sequences of users navigating a VR environment and markers of when users requested aid, we trained an LSTM to classify user's gaze sequences as needing navigation help and display an aid. We validated the efficacy of the adaptive aid for wayfinding compared to other commonly-used wayfinding aids.
引用
收藏
页数:12
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