Effects of Field of View on Egocentric Distance Perception in Virtual Reality

被引:18
|
作者
Masnadi, Sina [1 ]
Pfeil, Kevin P. [1 ]
Sera-Josef, Jose-Valentin T. [1 ]
LaViola, Joseph J., Jr. [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
field of view; FOV; distance perception; virtual reality; VR; virtual environment; clutter; indoor; outdoor; horizontal FOV; vertical FOV; JUDGMENTS; GRAPHICS; QUALITY;
D O I
10.1145/3491102.3517548
中图分类号
学科分类号
摘要
We performed a mixed-design study with 56 participants to compare the effect of horizontal FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic virtual environments (VEs). We also compared VE attributes of indoor/outdoor and cluttered/uncluttered. The participants blind-walked towards four different targets at 3m, 4m, 5m, and 6m distance while wearing a backpack computer and a wide FOV head-mounted display (HMD). The combinations of 165., 110. and 45. hfovs, and 110. and 35. vfovs was simulated in the same HMD. The results indicated more accurate distance judgement with larger hfov with no significant effect of vfov. More accurate distance judgement in indoor VEs compared to outdoor VEs was observed. Also, participants judged distances more accurately in cluttered environments versus uncluttered environments. These results highlight that the environment is important in distance-critical VR applications and wider hfov should be considered for an improved distance judgment.
引用
收藏
页数:10
相关论文
共 50 条
  • [31] Tactile and Kinesthetic Feedbacks Improve Distance Perception in Virtual Reality
    Makin, Lawrence
    Barnaby, Gareth
    Roudaut, Anne
    IHM'19: PROCEEDINGS OF THE 31ST CONFERENCE ON L'INTERACTION HOMME-MACHINE, 2019,
  • [32] The Effects of Degrees of Freedom and Field of View on Motion Sickness in a Virtual Reality Context
    Lim, Chae Heon
    Lee, Seul Chan
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (19) : 5884 - 5896
  • [33] Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments
    Hertel, Julia
    Steinicke, Frank
    2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, : 122 - 130
  • [34] Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality
    Gao, BoYu
    Kim, Byungmoon
    Kim, Jee-In
    Kim, HyungSeok
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2019, 35 (10) : 831 - 845
  • [35] Angular Declination and the Dynamic Perception of Egocentric Distance
    Gajewski, Daniel A.
    Philbeck, John W.
    Wirtz, Philip W.
    Chichka, David
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE, 2014, 40 (01) : 361 - 377
  • [36] Visual perception of egocentric distance as assessed by triangulation
    Fukusima, SS
    Loomis, JM
    DaSilva, JA
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE, 1997, 23 (01) : 86 - 100
  • [37] Impact of field of view on color constancy in virtual reality
    Duay, Killian
    Nagai, Takehiro
    JOURNAL OF THE OPTICAL SOCIETY OF AMERICA A-OPTICS IMAGE SCIENCE AND VISION, 2025, 42 (05) : B199 - B213
  • [38] Field of View and Forward Motion Discrimination in Virtual Reality
    Hopper, Jonathan E.
    Finney, Hunter
    Jones, J. Adam
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1663 - 1666
  • [39] The influence of restricted viewing conditions on egocentric distance perception: Implications for real and virtual indoor environments
    Creem-Regehr, SH
    Willemsen, P
    Gooch, AA
    Thompson, WB
    PERCEPTION, 2005, 34 (02) : 191 - 204
  • [40] Audio, Visual, and Audio-Visual Egocentric Distance Perception by Moving Subjects in Virtual Environments
    Rebillat, Marc
    Boutillon, Xavier
    Corteel, Etienne
    Katz, Brian F. G.
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2012, 9 (04)