Challenges in peer-to-peer gaming

被引:14
作者
Neumann, Christoph [1 ]
Prigent, Nicolas
Varvello, Matteo
Suh, Kyoungwon
机构
[1] Thomson Res Lab, Paris, France
[2] Thomson Secur Res Lab, Rennes, France
[3] Inst Eurecom, Sophia Antipolis, France
[4] Univ Massachusetts, Amherst, MA 01003 USA
关键词
design; performance; security; peer-to-peer; overlay online-gaming;
D O I
10.1145/1198255.1198269
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gaming, hoping that this discussion will generate a broader interest in the research community.
引用
收藏
页码:79 / 82
页数:4
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