A Path-finding Algorithm Based on Minimal-Rectangle-Closure Partition

被引:0
|
作者
Li, Yan [1 ]
Li, Tiesong [1 ]
Chen, Cai [1 ]
机构
[1] Hebei Univ, Fac Math & Comp Sci, Machine Learning Ctr, Baoding City, Hebei Province, Peoples R China
来源
2011 AASRI CONFERENCE ON APPLIED INFORMATION TECHNOLOGY (AASRI-AIT 2011), VOL 1 | 2011年
关键词
path-finding; A*; HPA*; minimal rectangle; computer game;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Path-finding is an important part of Game AI and we give a general introduction of two popular path-finding algorithms: A* and HPA* in this paper. HPA* which is based on hierarchical searching has obviously reduced the store and time cost of A*. However, HPA* does not consider the terrain information when partitioning maps, lowering the path-finding optimal degree in open areas. We present a method based on finding a minimal rectangle which can cover the obstacles. By doing this, large open area changes into a few rectangle clusters of which number is smaller than that of HPA*. In such clusters, path-finding can be done like the beeline path-finding. At last, we point out the very kind of maps IPA* or our method suits.
引用
收藏
页码:114 / 117
页数:4
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