Hierarchical, Dense and Dynamic 3D Reconstruction Based on VDB Data Structure for Robotic Manipulation Tasks

被引:3
作者
Mateo, Carlos M. [1 ]
Corrales, Juan A. [1 ]
Mezouar, Youcef [1 ]
机构
[1] Univ Clermont Auvergne, SIGMA Clermont, Inst Pascal, UMR6602, Clermont Ferrand, France
来源
FRONTIERS IN ROBOTICS AND AI | 2021年 / 7卷
基金
欧盟地平线“2020”;
关键词
robot manipulation; 3D visual perception; dense reconstruction; robot vision; high performance computing;
D O I
10.3389/frobt.2020.600387
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
This paper presents a novel approach to implement hierarchical, dense and dynamic reconstruction of 3D objects based on the VDB (Variational Dynamic B + Trees) data structure for robotic applications. The scene reconstruction is done by the integration of depth-images using the Truncated Signed Distance Field (TSDF). The proposed reconstruction method is based on dynamic trees in order to provide similar reconstruction results to the current state-of-the-art methods (i.e., complete volumes, hashing voxels and hierarchical volumes) in terms of execution time but with a direct multi-level representation that remains real-time. This representation provides two major advantages: it is a hierarchical and unbounded space representation. The proposed method is optimally implemented to be used on a GPU architecture, exploiting the parallelism skills of this hardware. A series of experiments will be presented to prove the performance of this approach in a robot arm platform.
引用
收藏
页数:8
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