Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health

被引:26
作者
Crutzen, Rik [1 ]
van't Riet, Jonathan [2 ]
Short, Camille E. [3 ]
机构
[1] Maastricht Univ, CAPHRI, Dept Hlth Promot, POB 616, NL-6200 MD Maastricht, Netherlands
[2] Radboud Univ Nijmegen, Inst Behav Sci, NL-6525 ED Nijmegen, Netherlands
[3] Univ Adelaide, Freemasons Fdn Ctr Mens Hlth, Fac Hlth Sci, Adelaide, SA, Australia
关键词
PHYSICAL-ACTIVITY; STORY IMMERSION; PLAY; ENGAGEMENT; DETERMINANT; COMPETENCE; VIDEOGAMES; THOUGHTS; EMOTION; LOYALTY;
D O I
10.1089/g4h.2015.0059
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as a term, enjoyment is often used interchangeably with a host of other terms, some of which overlap conceptually. This obscures what does and what does not constitute enjoyment, and in turn slows scientific progress by making the study of enjoyment and the synthesis of enjoyment-related research difficult. This article is aimed at improving our understanding of enjoyment by distinguishing enjoyment from other important constructs, such as fun and engagement, and by providing an overview of the experimental evidence on the determinants of enjoyment in videogames. Competence, narrative transportation, and relevance are identified as key factors related to enjoyment, and future studies examining these factors using games for health are recommended.
引用
收藏
页码:15 / 20
页数:6
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