A Comparison between BCI Simulation and Neurofeedback for Forward/Backward Navigation in Virtual Reality

被引:13
作者
Alchalabi, Bilal [1 ]
Faubert, Jocelyn [1 ]
机构
[1] Univ Montreal, Biomed Engn Dept, Montreal, PQ, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
BRAIN-COMPUTER-INTERFACE; MOTOR IMAGERY; DISCRIMINATION; ENVIRONMENTS;
D O I
10.1155/2019/2503431
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
A brain-computer interface (BCI) decodes the brain signals representing a desire to do something and transforms those signals into a control command. However, only a limited number of mental tasks have been previously investigated and classified. This study aimed to investigate two motor imagery (MI) commands, moving forward and moving backward, using a small number of EEG channels, to be used in a neurofeedback context. This study also aimed to simulate a BCI and investigate the offline classification between MI movements in forward and backward directions, using different features and classification methods. Ten healthy people participated in a two-session (48 min each) experiment. This experiment investigated neurofeedback of navigation in a virtual tunnel. Each session consisted of 320 trials where subjects were asked to imagine themselves moving in the tunnel in a forward or backward motion after a randomly presented (forward versus backward) command on the screen. Three electrodes were mounted bilaterally over the motor cortex. Trials were conducted with feedback. Data from session 1 were analyzed offline to train classifiers and to calculate thresholds for both tasks. These thresholds were used to form control signals that were later used online in session 2 in neurofeedback training to trigger the virtual tunnel to move in the direction requested by the users brain signals. After 96 min of training, the online band-power neurofeedback training achieved an average classification of 76%, while the offline BCI simulation using power spectral density asymmetrical ratio and AR-modeled band power as features, and using LDA and SVM as classifiers, achieved an average classification of 80%.
引用
收藏
页数:12
相关论文
共 41 条
[1]   Toward a hybrid brain-computer interface based on imagined movement and visual attention [J].
Allison, B. Z. ;
Brunner, C. ;
Kaiser, V. ;
Mueller-Putz, G. R. ;
Neuper, C. ;
Pfurtscheller, G. .
JOURNAL OF NEURAL ENGINEERING, 2010, 7 (02)
[2]  
[Anonymous], 2007, INT J BIOELECTROMAGN
[3]  
[Anonymous], 2008, SELF PACED BRAIN COM
[4]  
[Anonymous], 2009, ASS MACH LEARN PEOPL
[5]   A survey of signal processing algorithms in brain-computer interfaces based on electrical brain signals [J].
Bashashati, Ali ;
Fatourechi, Mehrdad ;
Ward, Rabab K. ;
Birch, Gary E. .
JOURNAL OF NEURAL ENGINEERING, 2007, 4 (02) :R32-R57
[6]   Use of the evoked potential P3 component for control in a virtual apartment [J].
Bayliss, JD .
IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2003, 11 (02) :113-116
[7]   A virtual reality testbed for brain-computer interface research [J].
Bayliss, JD ;
Ballard, DH .
IEEE TRANSACTIONS ON REHABILITATION ENGINEERING, 2000, 8 (02) :188-190
[8]   Spatial navigation in virtual reality environments: An EEG analysis [J].
Bischof, WF ;
Boulanger, P .
CYBERPSYCHOLOGY & BEHAVIOR, 2003, 6 (05) :487-495
[9]   Discrimination of left and right leg motor imagery for brain-computer interfaces [J].
Boord, Peter ;
Craig, Ashley ;
Tran, Yvonne ;
Nguyen, Hung .
MEDICAL & BIOLOGICAL ENGINEERING & COMPUTING, 2010, 48 (04) :343-350
[10]   Functional sub-regions for optic flow processing in the posteromedial lateral suprasylvian cortex of the cat [J].
Brosseau-Lachaine, O ;
Faubert, J ;
Casanova, C .
CEREBRAL CORTEX, 2001, 11 (10) :989-1001