An Approach to Reducing Distance Compression in Audiovisual Environment

被引:0
作者
Finnegan, Daniel J. [1 ]
O'Neill, Eamonn [1 ]
Proulx, Michael J. [1 ]
机构
[1] Univ Bath, Bath, Avon, England
来源
2017 IEEE 3RD VR WORKSHOP ON SONIC INTERACTIONS FOR VIRTUAL ENVIRONMENTS (SIVE) | 2017年
基金
英国工程与自然科学研究理事会;
关键词
1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realisim-Virtual Reality; H.5.m [HCI]: Miscellaneous; PERCEPTION; INTEGRATION; HUMANS;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Perception of distances in virtual reality (VR) is compressed: objects are consistently perceived as closer than intended. Although this phenomenon has been well documented, it is still not fully understood or defined with respect to the factors influencing such compression. This is a problem in scenarios where veridical perception of distance and scale is essential. We report the results of an experiment investigating an approach to reducing distance compression in audiovisual VR based on a predictive model of distance perception. Our test environment involved photorealistic 3D images captured through stereo photography, with corresponding spatial audio rendered binaurally over headphones. In a perceptual matching task, participants positioned an auditory stimulus with respect to the corresponding visual stimulus. We found a high correlation between the distance perception predicted by our model and how participants perceived the distance. Through automated manipulation of the audio and visual displays based on the model, our approach can be used to reposition auditory and visual components of a scene to reduce distance compression. The approach is adaptable to different environments and agnostic of scene content, and can be calibrated to individual observers.
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页数:6
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