GPU-Friendly Marching Cubes for Visualizing Translucent Isosurfaces

被引:0
作者
Xie, Yongming [1 ]
Heng, Pheng-Ann [1 ]
Wang, Guangyu [1 ]
Wong, Tien-Tsin [1 ]
机构
[1] Chinese Univ Hong Kong, Dept Comp Sci & Engn, Shun Hing Inst Adv Engn, Hong Kong, Hong Kong, Peoples R China
来源
MEDICINE MEETS VIRTUAL REALITY 15: IN VIVO, IN VITRO, IN SILICO: DESIGNING THE NEXT IN MEDICINE | 2007年 / 125卷
关键词
Isosurface extraction; volume rendering; hardware acceleration;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Marching cubes has long been employed as a standard indirect volume rendering approach to extract isosurfaces from 3D volumetric data. This paper presents a GPU-friendly MC implementation. Besides the cell indexing, we propose to calculate vertex and normal interpolations by precomputing the expensive equations and looking up these values during runtime. Upon a commodity GPU, our implementation can-rapidly extract isosurfaces from a high-resolution volume and render the result. With the proposed parallel marching cubes algorithm, we can naturally generate layer-structured triangles, which facilitate the visualization of multiple-layer translucent isosurfaces without performing computational expensive sorting. The algorithm extracts and draws triangles, in a layer by layer fashion, from back to front.
引用
收藏
页码:500 / 502
页数:3
相关论文
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