USE OF GAMIFICATION IN LECTURES USING THE KAHOOT! TOOL

被引:0
作者
Pilar, Ladislav [1 ]
Stanislavska, Luice Kvasnickova [1 ]
Kuralova, Katerina [1 ]
机构
[1] Czech Univ Life Sci Prague, Dept Management, Fac Econ & Management, Prague, Czech Republic
来源
PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE EFFICIENCY AND RESPONSIBILITY IN EDUCATION 2020 (ERIE 2020) | 2020年
关键词
Assessment tool; gamification; Kahoot; learning motivation; Mann-Whitney test; EDUCATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Technological development and social changes bring new gamification tools to teaching to increase the motivation of students and to facilitate the learning process. One such tool is Kahoot!, a formative evaluation tool. The aim of this article is to identify the attitudes of students to the use of gamification in lectures using the Kahoot! tool. The data were obtained through a questionnaire survey using the Likert scale and modus, mean and Mann-Whitney test was used to describe results. The results show that students consider using the Kahoot! tool in the lectures to be objective, entertaining and encouraging the motivation of students, including the positive impact on the learning process. A partial result is the finding that students would like to expand the use of the Kahoot! tool for other lectures too. The possibilities of further research are discussed in the article.
引用
收藏
页码:219 / 224
页数:6
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