The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations

被引:55
作者
Spiel, Katta [1 ,2 ,3 ]
Gerling, Kathrin [1 ]
机构
[1] Katholieke Univ Leuven, eMedia Res Lab, Leuven, Belgium
[2] TU Wien, HCI Grp, Argentinierstr 8-2, A-3000 Vienna, Austria
[3] Univ Vienna, Ctr Teacher Educ, Vienna, Austria
关键词
Games; play; neurodiversity; neurodivergence; critical review; disability; children; adults; research priorities; SELF-DETERMINATION THEORY; SERIOUS GAME; AUTISTIC-CHILDREN; CEREBRAL-PALSY; SPECIAL NEEDS; DISABILITY; COMMUNICATION; COMPETENCE; MOTIVATION; EXPERIENCE;
D O I
10.1145/3432245
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human-Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent(1) players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations, research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for futurework attending to differences without articulating them as deficit.
引用
收藏
页数:40
相关论文
共 188 条
  • [11] Barad Karen., 2012, Agentieller Realismus
  • [12] Barnes Elizabeth., 2016, The Minority Body: A Theory of Disability, DOI DOI 10.1093/ACPROF:OSO/9780198732587.001.0001
  • [13] Bartoli L., 2013, Interaction Design and Children, P102, DOI [DOI 10.1145/2485760.2485774, 10.1145/2485760.2485774]
  • [14] Battocchi A., 2009, P ACM INT C INT TABL, P197, DOI [DOI 10.1145/1731903.1731940, 10.1145/1731903.1731940]
  • [15] Interdependence as a Frame for Assistive Technology Research and Design
    Bennett, Cynthia L.
    Brady, Erin
    Branham, Stacy M.
    [J]. ASSETS'18: PROCEEDINGS OF THE 20TH INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY, 2018, : 161 - 173
  • [16] Benton L., 2015, Int J Child-Computer Interact, V3-4, P23, DOI [DOI 10.1016/J.IJCCI.2015.07.001, 10.1016/j.ijcci.2015.07.001]
  • [17] ECHOES: An intelligent serious game for fostering social communication in children with autism
    Bernardini, Sara
    Porayska-Pomsta, Kaska
    Smith, Tim J.
    [J]. INFORMATION SCIENCES, 2014, 264 : 41 - 60
  • [18] Bigham Jeffrey P, 2016, P 10 EAI INT C PERV
  • [19] Solutionism, the Game: Design Fictions for Positive Aging
    Blythe, Mark
    Steane, Jamie
    Roe, Jenny
    Oliver, Caroline
    [J]. CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2015, : 3849 - 3858
  • [20] Bogost I, 2014, GAMEFUL WORLD: APPROACHES, ISSUES, APPLICATIONS, P65