The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations

被引:55
作者
Spiel, Katta [1 ,2 ,3 ]
Gerling, Kathrin [1 ]
机构
[1] Katholieke Univ Leuven, eMedia Res Lab, Leuven, Belgium
[2] TU Wien, HCI Grp, Argentinierstr 8-2, A-3000 Vienna, Austria
[3] Univ Vienna, Ctr Teacher Educ, Vienna, Austria
关键词
Games; play; neurodiversity; neurodivergence; critical review; disability; children; adults; research priorities; SELF-DETERMINATION THEORY; SERIOUS GAME; AUTISTIC-CHILDREN; CEREBRAL-PALSY; SPECIAL NEEDS; DISABILITY; COMMUNICATION; COMPETENCE; MOTIVATION; EXPERIENCE;
D O I
10.1145/3432245
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human-Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent(1) players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations, research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for futurework attending to differences without articulating them as deficit.
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收藏
页数:40
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