Interactive learning in the classroom: A mobile augmented reality assistance application for learning

被引:7
|
作者
Yoon, Jong-Chul [1 ]
Kang, HyeongYeop [2 ]
机构
[1] Kangwon Natl Univ Samcheok, Dept Soft & Media Engn, Samcheok, South Korea
[2] Kyung Hee Univ, Dept Software Convergence, Coll Software Convergence, Yongin, South Korea
基金
新加坡国家研究基金会;
关键词
augmented reality; human-computer interaction; interactive learning; amartphone application;
D O I
10.1002/cav.1989
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The rapid evolution of augmented reality (AR) technology has presented new opportunities in the domain of education. Acting as a bridge between the virtual and real worlds, AR technology overcomes the physical limitations of our classrooms at a low cost and provides an interactive learning experience. In this study, we present a smartphone AR application, named the AR-E-Helper, which assists the learning of students in higher education lectures. Our goal is to provide an AR-enhanced learning experience for students. To validate the effectiveness of the AR-E-Helper, we conducted an experiment that compares three classes: AR-enhanced, smartphone-enhanced, and nontechnology-enhanced classes. Through the experiment, we observed that our application was helpful in maintaining student's focus in class, promoting their interest, and increasing their satisfaction. Furthermore, we also found how to improve our application based on the observations that the application brought some downsides to the learning activities. We expect that this study will be helpful to design AR learning tools in the future.
引用
收藏
页数:19
相关论文
共 50 条
  • [21] THE PROTOTYPE OF A FOREIGN LANGUAGE LEARNING APPLICATION USING MOBILE AUGMENTED REALITY
    Dita, Florentin-Alexandru
    INTERNATIONAL CONFERENCE ON INFORMATICS IN ECONOMY, IE 2016: EDUCATION, RESEARCH & BUSINESS TECHNOLOGIES, 2016, : 58 - 65
  • [22] Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification
    Carlos-Chullo, Juan Deyby
    Vilca-Quispe, Marielena
    Castro-Gutierrez, Eveling
    HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2020, 2020, 1334 : 295 - 304
  • [23] User Engagement for Collaborative Learning on a Mobile and Desktop Augmented Reality Application
    Arce-Lopera, Carlos
    Gomez, Arturo
    Montoya, Camilo
    2019 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV), 2019, : 193 - 195
  • [24] An Augmented Reality Mobile Application for Preschool Children in Learning Japanese Language
    Nathan, Shelena Soosay
    Berahim, Mazniha
    Hussain, Azham
    Hashim, Nor Laily
    Kathiresan, Kgheethanjaly
    ADVANCED SCIENCE LETTERS, 2018, 24 (11) : 8430 - 8433
  • [25] Mobile Application with Augmented Reality as a Support Tool for Learning Human Anatomy
    Iparraguirre-Villanueva, Orlando
    Andia-Alcarraz, Jhenifer
    Saba-Estela, Fathzy
    Epifania-Huerta, Andres
    INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2024, 14 (01): : 82 - 95
  • [26] Mobile learning, Gamification and Augmented Reality for the teaching and learning of languages
    Moreno Martinez, Noelia Margarita
    Leiva Olivencia, Juan Jose
    Matas Terron, Antonio
    IJERI-INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2016, (06): : 16 - 34
  • [27] Interactive Storytelling and Mobile Augmented Reality Applications for Learning and Entertainment - A rapid prototyping perspective
    Markouzis, Dimitrios
    Fessakis, Georgios
    PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 4 - 8
  • [28] Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning
    bin Hanafi, Hafizul Fahri
    Said, Che Soh
    Ariffin, Asma Hanee
    Zainuddin, Nur Azlan
    Samsuddin, Khairulanuar
    INTERNATIONAL ENGINEERING RESEARCH AND INNOVATION SYMPOSIUM (IRIS), 2016, 160
  • [29] Mobile Augmented Reality Based Interactive Teaching & Learning System with Low Computation Approach
    Prasad, Shitala
    Peddoju, Sateesh K.
    Ghosh, Debashis
    PROCEEDINGS OF THE 2013 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE IN CONTROL AND AUTOMATION (CICA), 2013, : 97 - 103
  • [30] Augmented Reality for Learning Calculus: A Research Framework of Interactive Learning System
    Rahman, Md Asifur
    Ling, Lew Sook
    Yin, Ooi Shih
    COMPUTATIONAL SCIENCE AND TECHNOLOGY (ICCST 2019), 2020, 603 : 491 - 499