Is Video-Game Playing a Risk Factor for Pathological Gambling in Australian Adolescents?

被引:45
作者
Delfabbro, Paul [1 ]
King, Daniel [1 ]
Lambos, Chrisi [1 ]
Puglies, Stan
机构
[1] Univ Adelaide, Sch Psychol, Adelaide, SA 5005, Australia
关键词
Adolescent gambling; Video games; Pathological gambling; PREVALENCE;
D O I
10.1007/s10899-009-9138-8
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Very little research has been conducted to examine the relationship between video-game playing and gambling in adolescence. In this study, 2,669 adolescents aged 13-17 years were surveyed to obtained details of their involvement in gambling and video-game playing as well as a measure of pathological gambling (the DSM-IV-J). The results showed that, the frequency of video game playing was significantly related to pathological gambling, but that the effect size was very small and largely accounted for by the greater popularity of both activities amongst boys. There was some evidence for stronger associations between technologically similar activities, namely arcade video games and an interest in gaming machines, but other factors discussed in the paper may also account for this association. In summary, the findings suggested that playing video-games is unlikely to be a significant risk factor for pathological gambling during adolescence.
引用
收藏
页码:391 / 405
页数:15
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