An Edge-Computing Based Architecture for Mobile Augmented Reality

被引:115
作者
Ren, Jinke [1 ,5 ]
He, Yinghui [2 ,6 ]
Huang, Guan [2 ,6 ]
Yu, Guanding [1 ,6 ]
Cai, Yunlong [3 ,6 ]
Zhang, Zhaoyang [4 ,6 ]
机构
[1] Zhejiang Univ, Zhejiang Prov Key Lab Informat Proc, Hangzhou, Zhejiang, Peoples R China
[2] Zhejiang Univ, Coll Informat Sci & Elect Engn, Informat & Commun Engn, Hangzhou, Zhejiang, Peoples R China
[3] Zhejiang Univ, Coll Informat Sci & Elect Engn, Hangzhou, Zhejiang, Peoples R China
[4] Zhejiang Univ, Hangzhou, Zhejiang, Peoples R China
[5] Xidian Univ, State Key Lab Integrated Serv Networks, Xian 710071, Shaanxi, Peoples R China
[6] Xidian Univ, Xian, Shaanxi, Peoples R China
来源
IEEE NETWORK | 2019年 / 33卷 / 04期
关键词
CHALLENGES; CLOUDLETS;
D O I
10.1109/MNET.2018.1800132
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In order to mitigate the long processing delay and high energy consumption of mobile augmented reality (AR) applications, mobile edge computing (MEC) has been recently proposed and is envisioned as a promising means to deliver better Quality of Experience (QoE) for AR consumers. In this article, we first present a comprehensive AR overview, including the indispensable components of general AR applications, fashionable AR devices, and several existing techniques for overcoming the thorny latency and energy consumption problems. Then we propose a novel hierarchical computation architecture by inserting an edge layer between the conventional user layer and cloud layer. Based on the proposed architecture, we further develop an innovative operation mechanism to improve the performance of mobile AR applications. Three key technologies are also discussed to further assist the proposed AR architecture. Simulation results are finally provided to verify that our proposals can significantly improve latency and energy performance as compared to existing baseline schemes.
引用
收藏
页码:162 / 169
页数:8
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