Bayesian estimation of the shape skeleton

被引:129
作者
Feldman, Jacob [1 ]
Singh, Manish [1 ]
机构
[1] Rutgers State Univ, Ctr Cognit Sci, Dept Psychol, Piscataway, NJ 08854 USA
关键词
computation; vision;
D O I
10.1073/pnas.0608811103
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Skeletal representations of shape have attracted enormous interest ever since their introduction by Blum [Blum H (1973)J Theor Biol 38:205-287], because of their potential to provide a compact, but meaningful, shape representation, suitable for both neural modeling and computational applications. But effective computation of the shape skeleton remains a notorious unsolved problem; existing approaches are extremely sensitive to noise and give counterintuitive results with simple shapes. In conventional approaches, the skeleton is defined by a geometric construction and computed by a deterministic procedure. We introduce a Bayesian probabilistic approach, in which a shape is assumed to have "grown" from a skeleton by a stochastic generative process. Bayesian estimation is used to identify the skeleton most likely to have produced the shape, i.e., that best "explains" it, called the maximum a posteriori skeleton. Even with natural shapes with substantial contour noise, this approach provides a robust skeletal representation whose branches correspond to the natural parts of the shape.
引用
收藏
页码:18014 / 18019
页数:6
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