Application of digital practice to improve head movement, visual perception and activities of daily living for subacute stroke patients with unilateral spatial neglect Preliminary results of a single-blinded, randomized controlled trial

被引:23
作者
Choi, Ho-Suk [1 ]
Shin, Won-Seob [2 ]
Bang, Dae-Hyouk [3 ]
机构
[1] Asan Med Ctr, Asan Inst Life Sci, Dept Phys Therapy, Seoul, South Korea
[2] Daejeon Univ, Dept Phys Therapy, Coll Hlth & Med Sci, 62 Daehak Ro, Daejeon 300716, South Korea
[3] Wonkwang Univ, Oriental Hosp, Dept Phys Therapy, Iksan, South Korea
关键词
digital therapy; neglect; rehabilitation; stroke; virtual reality; VIRTUAL-REALITY; HEMISPATIAL NEGLECT; REHABILITATION;
D O I
10.1097/MD.0000000000024637
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Background: Virtual reality (VR) based digital practice is an attractive way to provide a patient engagement, motivation and adaptable environment for stroke rehabilitation. However, clinical evidence of efficacy with VR-based digital practice is very limited. In this study, we investigated the effects of VR-based digital practice program on unilateral spatial neglect (USN) rehabilitation in patients with subacute stroke. Methods: Twenty-four subacute stroke patients with USN were enrolled and randomly assigned to digital practice group (n = 12) and control group (n = 12). Patients in digital practice group received training programs with VR-based applications with leap motion environment. Control group received conventional USN specific training programs. All patients were underwent 4 week practice program (3 sessions/week, a half-hour/session). We analyzed training effects before and after training by assessing the line bisection test, Catherine Bergego Scale, modified Barthel index, Motor-Free Visual Perception Test Vertical Version (MVPT-V), and horizontal head movements (rotation degree and velocity during the VR-based applications), and compared the results between the two groups. Results: Compared to control group, digital practice group showed significantly greater improvements in the line bisection test (P = .020), and visual perceptual tasks (MVPT-V, responded more on left visual task, P = .024; correctly respond more on both left and right visual tasks, P = .024 and P = .014, respectively; and faster response time, P = .014). Additionally, horizontal head movement of rotation degree and velocity during the VR based practice in the digital practice group were significantly increased more than control group (P = .007 and P = .001, respectively). Conclusions: VR-based digital practice program might be an affordable approach for visual perception and head movement recovery for subacute stroke patients with USN.
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页数:7
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