Investigating the Determinants of Students' Intention to Use Business Simulation Games

被引:24
作者
Wang, Yu-Yin [1 ,2 ]
Wang, Yi-Shun [1 ]
Jian, Shi-En [1 ]
机构
[1] Natl Changhua Univ Educ, Dept Informat Management, 2 Shi Da Rd, Changhua 500, Taiwan
[2] Providence Univ, Dept Comp Sci & Informat Management, Taichung, Taiwan
关键词
business simulation game (BSG); system dynamics; systems thinking; extended unified theory of acceptance and use of technology (UTAUT2); use intention; game-based learning; business and management education; INFORMATION-TECHNOLOGY; MOBILE BANKING; UNIFIED THEORY; INTRINSIC MOTIVATION; ACCEPTANCE; ADOPTION; EXPERIENCE; UTAUT2; MODEL; PERCEPTIONS;
D O I
10.1177/0735633119865047
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Business simulation games (BSGs) are educational tools that help students develop business management knowledge and skills. However, to date, relatively little research has investigated the factors that influence students' BSG usage intention. Grounded on the extended unified theory of acceptance and use of technology, this study helped to fill this gap by exploring intention to use BSGs. Specifically, this study investigated the influence of performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivation, and price value on behavioral intention to use BSGs. Data collected from 141 useful respondents were tested against the research model using partial least square approach. The results of this study indicated that behavioral intention to use BSGs was influenced by facilitating conditions, hedonic motivation, and price value. Unexpectedly, performance expectancy, effort expectancy, and social influence were not predictive of students' behavioral intention to use BSGs. These findings enhanced our understanding of students' BSG usage behavior and provided several important theoretical and practical implications for the application of BSG in the context of business and management education.
引用
收藏
页码:433 / 458
页数:26
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