The More, the Merrier?-How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment

被引:23
作者
Groening, Christopher [1 ]
Binnewies, Carmen [1 ]
机构
[1] Univ Munster, Inst Psychol, Dept Work Psychol, Munster, Germany
关键词
SELF-DETERMINATION THEORY; INTRINSIC MOTIVATION; PSYCHOMETRIC PROPERTIES; NEED SATISFACTION; PSYCHOLOGICAL NEEDS; STROOP COLOR; WORD TEST; PERCEPTIONS; LEADERBOARDS; FACILITATION;
D O I
10.1080/10447318.2020.1870828
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance.
引用
收藏
页码:1130 / 1150
页数:21
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