Platform Performance Investment in the Presence of Network Externalities

被引:243
|
作者
Anderson, Edward G., Jr. [1 ]
Parker, Geoffrey G. [2 ]
Tan, Burcu [2 ]
机构
[1] Univ Texas Austin, Austin, TX 78712 USA
[2] Tulane Univ, AB Freeman Sch Business, New Orleans, LA 70118 USA
关键词
two-sided markets; network externality; product development; video game industry; 2-SIDED MARKETS; COMPATIBILITY CHOICE; PRODUCT DEVELOPMENT; COMPETITION; INNOVATION; EVOLUTION; SYSTEMS; CYCLE; US;
D O I
10.1287/isre.2013.0505
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Managers of emerging platforms must decide what level of platform performance to invest in at each product development cycle in markets that exhibit two-sided network externalities. High performance is a selling point for consumers, but in many cases it requires developers to make large investments to participate. Abstracting from an example drawn from the video game industry, we build a strategic model to investigate the trade-off between investing in high platform performance versus reducing investment in order to facilitate third party content development. We carry out a full analysis of three distinct settings: monopoly, price-setting duopoly, and price-taking duopoly. We provide insights on the optimum investment in platform performance and demonstrate how conventional wisdom about product development may be misleading in the presence of strong cross-network externalities. In particular, we show that, contrary to the conventional wisdom about "winner-take-all" markets, heavily investing in the core performance of a platform does not always yield a competitive edge. We characterize the conditions under which offering a platform with lower performance but greater availability of content can be a winning strategy.
引用
收藏
页码:152 / 172
页数:21
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