Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students

被引:2
作者
Wang, Richert [1 ,2 ]
Olivieri, Vincent [3 ]
机构
[1] Univ Calif Santa Barbara, Coll Engn, Santa Barbara, CA 93106 USA
[2] Univ Calif Santa Barbara, Coll Creat Studies, Santa Barbara, CA 93106 USA
[3] Univ Calif Irvine, Claire Trevor Sch Arts, Irvine, CA USA
来源
SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION | 2018年
关键词
D O I
10.1145/3159450.3159577
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper describes our experience and observations in creating an experimental interdisciplinary course focusing on sound design and its implementation in computer games. This paper provides a model for others that may want to develop similar courses that focus on interdisciplinary collaboration in this genre. The course was targeted to motivated computer science and sound design / art students, and was not designed as an introduction to computer science. Rather, it was designed as a project course where students can apply topics in sound design by creating a video game within a diverse team, enabling a collaborative learning opportunity. Students applied both creative sound design principles and technical implementation using industry-standard tools such as QLab, Wwise, and Unity.
引用
收藏
页码:981 / 986
页数:6
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