The effects of goal specificity and scaffolding on programming performance and self-regulation in game design

被引:38
作者
Feng, Chia-Yen [1 ]
Chen, Ming-Puu [1 ]
机构
[1] Natl Taiwan Normal Univ, Grad Inst Informat & Comp Educ, Taipei, Taiwan
关键词
COMPUTER GAME; STRATEGY USE; IMPACT; ACQUISITION; HYPERMEDIA; MOTIVATION; EFFICACY;
D O I
10.1111/bjet.12022
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the experimental activities. Two levels of goal specificity were employed: specific and nonspecific. Structuring and problematizing scaffolds were also used to support students in the process of learning. Our results reveal the following: (1) nonspecific goals and structuring scaffolds led to superior comprehension of programming, (2) nonspecific goals with problematizing scaffolds led to better problem-solving performance, (3) problematizing scaffolds were more effective than structuring scaffolds in the development of self-regulation behavior, and (4) nonspecific goals were more effective than specific goals in the promotion of resource management associated with self-regulation.
引用
收藏
页码:285 / 302
页数:18
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