Data mining and machine learning in computational creativity

被引:28
作者
Toivonen, Hannu [1 ]
Gross, Oskar
机构
[1] Univ Helsinki, Dept Comp Sci, Helsinki, Finland
基金
芬兰科学院;
关键词
Artificial intelligence - Learning systems;
D O I
10.1002/widm.1170
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Creative machines are an old idea, but only recently computational creativity has established itself as a research field with its own identity and research agenda. The goal of computational creativity research is to model, simulate, or enhance creativity using computational methods. Data mining and machine learning can be used in a number of ways to help computers learn how to be creative, such as learning to generate new artifacts or to evaluate various qualities of newly generated artifacts. In this review paper, we give an overview of research in computational creativity with a focus on the roles that data mining and machine learning have had and could have in creative systems. WIREs Data Mining Knowl Discov 2015, 5:265-275. doi: 10.1002/widm.1170 For further resources related to this article, please visit the .
引用
收藏
页码:265 / 275
页数:11
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