TFAN: A low complexity 3D mesh compression algorithm

被引:50
作者
Mamou, Khaled
Zaharia, Titus [1 ]
Preteux, Francoise [1 ]
机构
[1] TELECOM SudParis, Inst TELECOM, ARTEMIS Dept, F-91011 Evry, France
关键词
3D mesh compression; real-time decoding; low complexity; MPEG-4; standard;
D O I
10.1002/cav.319
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper proposes a novel approach for mono-resolution 3D mesh compression, called TFAN (Triangle Fan-based compression). TFAN treats in a unified manner meshes of arbitrary topologies, i.e., manifold or not, oriented or not, while offering a linear computational complexity (with respect to the number of mesh vertices) for both encoding and decoding algorithms. In addition, the TFAN compressed representation is optimized for real-time decoding applications. In order to validate the proposed approach, two databases have been considered for experimentations. The first is the MPEG-4 test set, Which includes over 3500 general purpose manifold meshes. Vie second, related to the French national project SEMANTIC-3D, includes over 4000 computer assisted design (CAD) meshes of highly irregular, non-manifold topologies. In both cases, the TFAN approach outperforms existing techniques such as MPEG-4/3DMC (3D Mesh Coding) or Touma and Gotsman, with decoding times lower by an order of magnitude at equivalent or even better levels of compression efficiency (+/- 10% in bitrate). In addition, When applied to non-manifold 3D data, the compression performances are significantly enhanced (6-30% gain in bitrate). Due to its high compression performances the TFAN approach has been recently retained for ISO standardization, within the framework of the MPEG-4/AFX standard. Copyright (C) 2009 John Wiley & Sons, Ltd.
引用
收藏
页码:343 / 354
页数:12
相关论文
共 25 条
[1]  
AKELEY K, 1990, PROGRAM SGI DEV TOOL
[2]  
ALLIEZ P, 2001, EUROGRAPHICS, P480
[3]  
[Anonymous], 147721 ISOIEC
[4]   Mesh: Measuring errors between surfaces using the Hausdorff distance [J].
Aspert, N ;
Santa-Cruz, D ;
Ebrahimi, T .
IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL I AND II, PROCEEDINGS, 2002, :705-708
[5]   Optimized geometry compression for real-time rendering [J].
Chow, MM .
VISUALIZATION '97 - PROCEEDINGS, 1997, :347-+
[6]  
DEERING M, 1995, GEOMETRY COMPRESSION, P13
[7]   Optimizing triangle strips for fast rendering [J].
Evans, F ;
Skiena, S ;
Varshney, A .
VISUALIZATION '96, PROCEEDINGS, 1996, :319-326
[8]  
Evans F., 1996, Completing Sequential Triangulations is Hard
[9]   Fast processing of triangle meshes using triangle fans [J].
Galin, E ;
Akkouche, S .
INTERNATIONAL CONFERENCE ON SHAPE MODELING AND APPLICATIONS, PROCEEDINGS, 2005, :326-331
[10]  
Gumhold S., 1998, Computer Graphics. Proceedings. SIGGRAPH 98 Conference Proceedings, P133, DOI 10.1145/280814.280836