Experimental validation of ray tracing as a means of image-based visual discomfort prediction

被引:64
作者
Jones, Nathaniel L. [1 ]
Reinhart, Christoph E. [1 ]
机构
[1] MIT, Cambridge, MA 02139 USA
关键词
Daylighting; Visual discomfort; Glare; Simulation; Parallel computing; Computer graphics; LUMINANCE DISTRIBUTION; DAYLIGHT SIMULATIONS; RADIANCE; MODEL; GLARE; DESIGN; OFFICE; SCENES; REAL;
D O I
10.1016/j.buildenv.2016.08.023
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Image-based visual discomfort analysis has strong potential to detect glare in order to predict occupant satisfaction with a space. However, in order to design buildings with occupant visual comfort in mind, architects need the ability to predict glare through renderings, rather than photographs. In this paper, we compare glare measurements from high dynamic range photographs and computer renderings of the same daylit space under 240 clear and 38 cloudy sky conditions in order to assess how accurately architects can predict glare though simulation. We use two ray tracing engines, RADIANCE and Accelerad, on scenes illuminated by a mathematically defined sky model or by recorded outdoor luminance levels from photographs. Depending on the scene, these methods predict daylight glare probability levels due to bright sources with between 93% and 99% accuracy and discomfort glare due to contrast with between 71% and 99% accuracy. Glare predictions are more sensitive to modeling and measurement accuracy than to simulation parameters, so accurate results can come from relatively fast simulations. Furthermore, with graphics acceleration, we are able to produce accurate glare predictions within minutes using Accelerad, achieving a speedup over RADIANCE of between 16 and 44 times. (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:131 / 150
页数:20
相关论文
共 70 条
[1]  
[Anonymous], 2004, P 3 INT C COMPUTER G
[2]  
[Anonymous], 9241303 ISO
[3]  
[Anonymous], 1575 LAWR BERK LAB
[4]  
[Anonymous], 2000, The IESNA lighting handbook: reference & application
[5]  
[Anonymous], 92413 ISO
[6]   CONTRAST THRESHOLDS OF THE HUMAN EYE [J].
BLACKWELL, HR .
JOURNAL OF THE OPTICAL SOCIETY OF AMERICA, 1946, 36 (11) :624-643
[7]   Comparison of the Vignetting Effects of Two Identical Fisheye Lenses [J].
Cauwerts, Coralie ;
Bodart, Magali ;
Deneyer, Arnaud .
LEUKOS, 2012, 8 (03) :181-203
[8]  
Chan D., 2015, PHYS BASED SHADING T
[9]  
CIE/ISO, 2003, 154692004ECIE ISO
[10]  
CIE/ISO, 1996, 15469CIE5003 ISO