A fast front-to-back hidden surface algorithm

被引:0
作者
Silvetti, A [1 ]
Delrieux, C [1 ]
Castro, S [1 ]
机构
[1] Univ Nacl Sur, Dept Comp Sci, RA-8000 Bahia Blanca, Argentina
来源
INTERNATIONAL CONFERENCE ON IMAGING SCIENCE, SYSTEMS, AND TECHNOLOGY, PROCEEDINGS | 1999年
关键词
computer graphics; hidden surface removal; scan-line rendering;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A hidden-surface algorithm for polygonal scenes is presented. The algorithm performs in screen space, and can be embedded in standard (hardware or software) polygon scan-conversion with little effort. First, a sorting pass is applied to the faces. Then, the faces are rendered in. a front-to-back order. Our algorithm provides a considerable speedup with respect to other hidden-surface algorithms, especially when shading is applied. Cyclic overlap problems are avoided through a very fast and robust sorting technique that determines the geometrical priorities effaces in. 3D space.
引用
收藏
页码:203 / 209
页数:3
相关论文
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