UTSE: A Game Engine-based Simulation Environemnt for Agent

被引:2
作者
Hu Jiwen [1 ]
Feng Chao [1 ]
Liu Yi [1 ]
Zhu Riyi [1 ]
机构
[1] Wuhan Mech Technol Coll, Wuhan, Peoples R China
来源
FRONTIERS OF MANUFACTURING AND DESIGN SCIENCE IV, PTS 1-5 | 2014年 / 496-500卷
关键词
agent simulation; simulation environment; game engine; unreal engine;
D O I
10.4028/www.scientific.net/AMM.496-500.2142
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The development of realistic simulation environments is an expensive and time-consuming enterprise. Game Engine is the core component of modem computer games and it provides fundamental functions for games. In this paper, in order to save time and money, game engine is used as platform to develop simulation environment for agents. An Unreal Tournament-Based Simulation Environment (UTSE) for agent simulation is proposed. The reasons for selecting Unreal Engine as the start point of developing our simulation environment are presented. The implementation details of UTSE are also expatiated. And finally, a simple case is given to demonstrate the effectiveness of UTSE to rapidly produce game engine-based high fidelity simulations.
引用
收藏
页码:2142 / 2145
页数:4
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