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How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
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EDUCATIONAL TECHNOLOGY & SOCIETY,
2018, 21 (02)
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An Exploratory Study on Avatar-Self Similarity, Mastery Experience and Self-Efficacy in Games
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12TH INTERNATIONAL CONFERENCE ON ADVANCED COMMUNICATION TECHNOLOGY: ICT FOR GREEN GROWTH AND SUSTAINABLE DEVELOPMENT, VOLS 1 AND 2,
2010,
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[40]
Creativity in Digital Pedagogy and Game-Based Learning Techniques
[J].
2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA),
2015,