Iberia: A Role-Playing Game for an Innovative Teaching of Ancient History

被引:2
作者
Sanchez Dominguez, Victor [1 ]
Alvarez-Ossorio Rivas, Alfonso [1 ]
Alvarez Melero, Anthony [1 ]
机构
[1] Univ Seville, Seville, Spain
来源
FUTURO DEL PASADO-REVISTA ELECTRONICA DE HISTORIA | 2022年 / 13期
关键词
Ancient history; role playing; Higher Education; gamification; educational innovations; UNIVERSITY;
D O I
10.14201/fdp.27394
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
This contribution reflects the results of the research carried out during the 2018/19 academic year in relation to the introduction of role-playing games in the didactics of Ancient History in Higher Education. Given the problems detected in different degrees with respect to new students and adapting to the demands of competency learning, a role-playing game with historical content, Iberia, has been designed as a methodological alternative. This game has been applied in different groups and its impact on students has been evaluated as a didactic resource when teaching Ancient History in general and the Iberian Peninsula in particular. During the 2018/19 academic year, a pilot test of the designed game has been carried out with nine groups of between 30 and 60 students and three of them have been taken as a sample, being surveyed about the activity through a questionnaire prepared by the teaching team. The results obtained from the pilot test through direct observation and the elaboration and use of a questionnaire raise a clear acceptance of the resource for practical classes, bringing the student closer to specific topics such as the economic and social processes of Ancient History of the Iberian Peninsula, and has led to an improvement in the understanding of these by students.
引用
收藏
页码:641 / 669
页数:29
相关论文
共 50 条
  • [31] Role-playing in cognitive behavioral supervision
    Prasko, Jan
    Vanek, Jakub
    Ociskova, Marie
    Krone, Ilona
    Slepecky, Milos
    Abeltina, Marija
    Burkauskas, Julius
    Grambal, Ales
    Bagdonaviciene, Lina
    NEUROENDOCRINOLOGY LETTERS, 2023, 44 (02) : 74 - 85
  • [32] Role-playing software architecture styles
    Castro, Laura M.
    2023 IEEE 20TH INTERNATIONAL CONFERENCE ON SOFTWARE ARCHITECTURE COMPANION, ICSA-C, 2023, : 171 - 174
  • [33] The painful art of extreme role-playing
    Montola, Markus
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2011, 3 (03) : 219 - 237
  • [34] Teaching Agile Methodology through Role-Playing: What to Expect and What to Watch Out
    Bringula, Rex
    Elon, Reynalyn
    Melosantos, Laurenz
    Tarrosa, Jose Rudolfo
    ICEMT 2019: 2019 3RD INTERNATIONAL CONFERENCE ON EDUCATION AND MULTIMEDIA TECHNOLOGY, 2019, : 355 - 359
  • [35] Cards against gamification: Using a role-playing game to tell alternative futures in the gig economy
    Popan, Cosmin
    Perez, David
    Woodcock, Jamie
    SOCIOLOGICAL REVIEW, 2023, 71 (05) : 1058 - 1074
  • [36] LEARNING THROUGH PRACTICE VIA ROLE-PLAYING: LESSONS LEARNT
    Ahmad, Sabrina
    Kasmuri, Emaliana
    Muda, Noor Azilah
    Muda, Azah Kamilah
    EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2012, : 5069 - 5075
  • [37] Learning by playing with generative AI: design and evaluation of a role-playing educational game with generative AI as scaffolding for instant feedback interaction
    Chien, Chih-Chung
    Chan, Hung-Yu
    Hou, Huei-Tse
    JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2024,
  • [38] Enabling the Localization of Large Role-Playing Games
    Christou, Chris
    McKearney, Jenny
    Warden, Ryan
    TRANS-REVISTA DE TRADUCTOLOGIA, 2011, (15): : 39 - 51
  • [39] The use of role-playing in integrated water management
    Ubbels, A
    REGIONAL MANAGEMENT OF WATER RESOURCES, 2001, (268): : 191 - 197
  • [40] The Role-playing of Intelligent Agents in Educational Games
    Wang, Zhonghua
    Lu, Jia
    Li, Yanli
    ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 627 - 631