Engaging Students in Computer Science Education through Game Development with Unity

被引:0
|
作者
Comber, Oswald [1 ]
Motschnig, Renate [1 ]
Mayer, Hubert [1 ]
Haselberger, David [1 ]
机构
[1] Univ Vienna, Fac Comp Sci, CSLEARN Educ Technol, Vienna, Austria
来源
PROCEEDINGS OF 2019 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) | 2019年
关键词
video game development; engagement; motivation; Unity; learning to code; computational thinking; Design-Based Research; secondary school; K-12; education; DESIGN-BASED RESEARCH; COMPUTATIONAL-THINKING;
D O I
10.1109/educon.2019.8725135
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Learning how to code by creating video games promises high motivation, engagement and fun for the students. In this study, the Unity Game Development Environment, a widely spread tool for professional game developers, was employed for teaching secondary school students to develop their own video games. The research design for the game development activities followed a Design-Based Research approach. The learning design was based on situated learning accompanied by a mix of tutorials, teacher explanations and support & collaboration amongst the students. The results of the first iteration of Design-Based Research confirmed the hypotheses that video game development was fascinating and engaging for the majority of young learners. Using a professional tool with an embedded physics engine provided additional attraction for teenagers. From the first cycle of game development we learned that dealing with the complexity of the development environment in a systematic way, time management, advanced teachers' competencies in handling the environment, and providing well balanced learning materials are crucial to successfully employ a professional tool like Unity in secondary education. Besides improved materials and a stepwise process of adding complexity e.g. by starting with developing mini-games, the most important change for the second cycle is to significantly extend the time allocated for game development. This seems justified due to the vast spectrum of skills and competences students tend to acquire when collaborating on complex and exciting issues like developing games.
引用
收藏
页码:199 / 205
页数:7
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