Playing and Learning: An iPad Game Development Case Study

被引:0
作者
Jenson, Jennifer [1 ]
Muehrer, Rachel [1 ]
机构
[1] York Univ, N York, ON M3J 1P3, Canada
来源
PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2 | 2013年
关键词
educational game design; play; learning; OBJECT FUNCTION; COMPUTER; CHILDREN; SHAPE; TRENDS;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
While there seems to be a great deal of enthusiasm for the use of games in formal educational contexts, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). Where such studies exist, the multimodal literacies that games might cultivate are often misrepresented and/or obscured through conventional, text-focused modes of evaluation. This study considers Compareware, an educational game (available in Flash and on the iPad) designed to build vocabulary and analytical skills in young learners. This paper documents the design, iterative development, user testing, and pilot study that included 146 grade 1 and 2 students playing the game. It also outlines our preliminary findings, which include high levels of student engagement, incidental learning, and improved demonstration of analytical skills in terms of identifying and understanding similarities and differences between two objects.
引用
收藏
页码:244 / 251
页数:8
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