Competition vs. collaboration: a four set game theory - innovation, collaboration, imitation, and 'do nothing'

被引:4
作者
Li, Mo [1 ]
Nguyen, Bang [2 ]
Yu, Xiaoyu [3 ]
Han, Yuqing [4 ]
机构
[1] Univ Warwick, Warwick Business Sch, Scarman Rd, Coventry CV4 7AL, W Midlands, England
[2] East China Univ Sci & Technol, Sch Business, Mkt Dept, 130 Meilong Rd, Shanghai 200237, Peoples R China
[3] Shanghai Univ, Sch Management, Business Adm Dept, Shanghai, Peoples R China
[4] Shanghai Jiao Tong Univ, Antai Coll Econ & Management, Shanghai, Peoples R China
关键词
competition; innovation; collaboration; imitation; game theory; RESEARCH-AND-DEVELOPMENT; INTERFIRM COLLABORATION; TRANSACTION COST; PRODUCT; COOPERATION; KNOWLEDGE; DIFFERENTIATION; GROWTH; IMPACT; FIRMS;
D O I
10.1504/IJTM.2018.10012463
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Opinions on when competition or collaboration is optimal differ, particularly in the case of product innovation. To examine the broad determinants of both collaboration and innovation patterns, the present study takes a game theoretic approach and develops a four-strategy set (innovation, collaboration, imitation and 'do nothing') to understand when competition or collaboration is optimal. The model explores the collaboration determinants in depth, focusing on the sharing of collaboration costs. By designing and using the MATLAB animation software, the study generates the equilibrium solution for each strategy set. Based on the game theoretic approach, ten predictions are generated about: a) the probability of collaboration; b) the collaboration costs; c) the effect of technology on price and revenue. The study concludes with policy implications at both firm and national levels under conditions of weak intellectual property rights (IPR) such as in China based on the game theoretic approach.
引用
收藏
页码:285 / 315
页数:31
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