Improved Error Metric of Terrain Rendering for Flying high over The Terrain

被引:1
|
作者
Chen Guojun [1 ]
Cui Baolei [1 ]
Chen Qinggang [1 ]
机构
[1] China Univ Petr, Coll Comp & Commun Engn, Dongying, Peoples R China
来源
2009 INTERNATIONAL CONFERENCE ON COMPUTER ENGINEERING AND TECHNOLOGY, VOL II, PROCEEDINGS | 2009年
关键词
Terrain rendering; Error metric; LOD model; High steep terrain;
D O I
10.1109/ICCET.2009.180
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Error metric is the key problem for generating level of detail of terrain surface, which affects the deviation between the number of triangles and triangular mesh. After analyzing various present methods of calculating error metric, we present an improved algorithm based on roughness. This paper takes the roughness which expresses relief amplitude to be an factor, by which we calculate the error metric, form the sphere of error according to the position of viewpoint, choose appropriate LOD model for each frame. The improved error metrics is applied to the high-altitude terrain when flying high over the terrain. The experiment results show that our algorithm reduces the number of required triangles in terrain rendering, and ensures correct rendering of the entire outline of high steep terrain.
引用
收藏
页码:3 / 7
页数:5
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