Vigilance on the move: video game- based measurement of sustained attention

被引:25
作者
Szalma, J. L. [1 ]
Schmidt, T. N. [1 ]
Teo, G. W. L. [1 ]
Hancock, P. A. [1 ]
机构
[1] Univ Cent Florida, Dept Psychol, Performance Res Lab, Orlando, FL 32816 USA
关键词
vigilance; sustained attention; video games; monitoring; workload; INDIVIDUAL-DIFFERENCES; STRESS; PERFORMANCE; WORKLOAD; DISTRESS; MODEL; METAANALYSIS; DECREMENT; KNOWLEDGE; BENEFITS;
D O I
10.1080/00140139.2014.921329
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Vigilance represents the capacity to sustain attention to any environmental source of information over prolonged periods on watch. Most stimuli used in vigilance research over the previous six decades have been relatively simple and often purport to represent important aspects of detection and discrimination tasks in real-world settings. Such displays are most frequently composed of single stimulus presentations in discrete trials against a uniform, often uncluttered background. The present experiment establishes a dynamic, first-person perspective vigilance task in motion using a video-game environment. 'Vigilance on the move' is thus a new paradigm for the study of sustained attention. We conclude that the stress of vigilance extends to the new paradigm, but whether the performance decrement emerges depends upon specific task parameters. The development of the task, the issues to be resolved and the pattern of performance, perceived workload and stress associated with performing such dynamic vigilance are reported.
引用
收藏
页码:1315 / 1336
页数:22
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