A clustering-based method to estimate saliency in 3D animated meshes

被引:1
作者
Bulbul, Abdullah [1 ,2 ]
Arpa, Sami [2 ,3 ]
Capin, Tolga [4 ]
机构
[1] Univ Calif Berkeley, Vision Sci Grad Grp, Martin Banks lab, Berkeley, CA 94720 USA
[2] Bilkent Univ, Dept Comp Engn, Ankara, Turkey
[3] Ecole Polytech Fed Lausanne, Sch Comp & Commun Sci, Lausanne, Switzerland
[4] TED Univ, Dept Comp Engn, Ankara, Turkey
来源
COMPUTERS & GRAPHICS-UK | 2014年 / 43卷
关键词
Computer graphics; Visual perception; Saliency; Animated meshes; VISUAL-ATTENTION; MOTION;
D O I
10.1016/j.cag.2014.04.003
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a model to determine the perceptually significant elements in animated 3D scenes using a motion-saliency method. Our model clusters vertices with similar motion-related behaviors. To find these similarities, for each frame of an animated mesh sequence, vertices' motion properties are analyzed and clustered using a Gestalt approach. Each cluster is analyzed as a single unit and representative vertices of each cluster are used to extract the motion-saliency values of each group. We evaluate our method by performing an eye-tracker-based user study in which we analyze observers' reactions to vertices with high and low saliencies. The experiment results verify that our proposed model correctly detects the regions of interest in each frame of an animated mesh. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:11 / 20
页数:10
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