Colour appearance in virtual reality:: A comparison between a full-scale room and a virtual reality simulation

被引:3
作者
Billger, M [1 ]
d'Élia, S [1 ]
机构
[1] Chalmers Univ Technol, Sch Architecture, Dept Visualisat & Modeling, Gothenburg, Sweden
来源
AIC: 9TH CONGRESS OF THE INTERNATIONAL COLOUR ASSOCIATION | 2002年 / 4421卷
关键词
Virtual Reality; VR; 3D-cube; colour appearance; light perception; room experience; visual assessments; simulations;
D O I
10.1117/12.464666
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
The main goal of our project is to make VR applications usable for the planning of light and colour. To enable reliable simulations, we both need to develop better rendering methods and carefully study the appearance of light and colour in real rooms and in virtual environments. Assessments of real rooms are compared to simulations of the same rooms in immersive Virtual Reality 3D-cube. In this paper, we will present the outcome of a pilot study and discuss specific problems associated with the prospect of comparing reality to Virtual Reality. We will account for the experience of the room and go into details on the experience and perception of light. Indeed, the problems of getting enough light in the 3D-cube and of simulating the light situation of a real room affect colour appearance.
引用
收藏
页码:122 / 126
页数:5
相关论文
共 8 条
[1]  
Billger M, 2000, COLOR RES APPL, V25, P214, DOI 10.1002/(SICI)1520-6378(200006)25:3<214::AID-COL10>3.0.CO
[2]  
2-2
[3]  
BILLGER M, 2000, C P COL VIS SCAL 200
[4]  
Dorta T., 1998, P ACADIA 98, P138
[5]  
GUISEPPE R, 1999, J VISUAL LANG COMPUT, V10, P87
[6]  
LILJEFORS A, 1996, P AIC INT M COL PSYC, P230
[7]  
NILSSON A, 2000, VR FORSKNING SVERIGE
[8]  
OBERASCHER L, 1996, P AIC INT M COL PSYC, P49