Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories

被引:53
作者
Funk, Markus [1 ]
Mueller, Florian [1 ]
Fendrich, Marco [1 ]
Shene, Megan [1 ]
Kolvenbach, Moritz [1 ]
Dobbertin, Niclas [1 ]
Guenther, Sebastian [1 ]
Muehlhaeuser, Max [1 ]
机构
[1] Tech Univ Darmstadt, Hsch Str 10, D-64289 Darmstadt, Germany
来源
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2019年
关键词
Virtual Reality; Locomotion; Teleportation; Orientation Indication; Virtual Environments; Point & Teleport; WALKING-IN-PLACE; ENVIRONMENTS; SPACES;
D O I
10.1145/3290605.3300377
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Room-scale Virtual Reality (VR) systems have arrived in users' homes where tracked environments are set up in limited physical spaces. As most Virtual Environments (VEs) are larger than the tracked physical space, locomotion techniques are used to navigate in VEs. Currently, in recent VR games, point & teleport is the most popular locomotion technique. However, it only allows users to select the position of the teleportation and not the orientation that the user is facing after the teleport. This results in users having to manually correct their orientation after teleporting and possibly getting entangled by the cable of the headset. In this paper, we introduce and evaluate three different point & teleport techniques that enable users to specify the target orientation while teleporting. The results show that, although the three teleportation techniques with orientation indication increase the average teleportation time, they lead to a decreased need for correcting the orientation after teleportation.
引用
收藏
页数:12
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