Applying Rapid Crowdsourced Playtesting to a Human Computation Game

被引:0
作者
Paranthaman, Pratheep Kumar [1 ]
Sarkar, Anurag [2 ]
Cooper, Seth [2 ]
机构
[1] Elon Univ, Elon, NC 27244 USA
[2] Northeastern Univ, Boston, MA 02115 USA
来源
PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2021 | 2021年
基金
美国国家科学基金会;
关键词
human computation; crowdsourcing; playtesting; rapid iteration; game analytics;
D O I
10.1145/3472538.3472626
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Player engagement and task effectiveness are crucial factors in human computation games. However, collecting data and making design changes towards these goals can be time-consuming. In this work, we incorporate rapid crowdsourced playtesting via the ARAPID (As Rapid As Possible Iterative Design) system to iterate on the design of a human computation platformer game. For each level in the game, the player's goal is to collect items relevant to a given scenario while avoiding irrelevant items. We extended the visualization modules in the existing ARAPID system to include a multi-level data visualization and item collection task effectiveness plot. A designer from the project team used the system to iterate on the game's level design, with the goal of increasing relevant and decreasing irrelevant items collected by players. A large-scale test with the game versions created during the iterative analysis found that the designer was able to use ARAPID to improve the specified goal parameters.
引用
收藏
页数:7
相关论文
共 32 条
  • [1] Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms
    Ahmed, Nafees
    Zheng, Ziyi
    Mueller, Klaus
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, 18 (12) : 2104 - 2113
  • [2] Amazon Mechanical Turk, 2019, MTurk homepage
  • [3] [Anonymous], 2014, CHI 14 HUM FACT COMP
  • [4] [Anonymous], 2011, FDG 11 P 6 INT C FDN, DOI DOI 10.1145/2159365.2159367
  • [5] [Anonymous], 2014, P 9 INT C FDN DIG GA
  • [6] Azure Playfab, 2019, Azure Playfab homepage
  • [7] Birk Max, 2016, GDC GAM US RES SUMM
  • [8] Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game
    Clark, Corey
    Ouellette, Myque
    Csaky, Karl
    [J]. 2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2019,
  • [9] Cooper Seth., 2010, Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG '10, P40, DOI [DOI 10.1145/1822348.1822354, 10.1145/1822348.1822354]
  • [10] Vixen: Interactive Visualization of Gameplay Experiences
    Drenikow, Brandon
    Mirza-Babaei, Pejman
    [J]. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,