Toward Usability Testing of Motivational Affordances through Gamification

被引:5
作者
Durmaz, Taygun B. [1 ]
Fuertes, Jose L. [1 ]
Imbert, Ricardo [1 ]
机构
[1] Univ Politecn Madrid, ETS Ingn Informat, Boadilla Del Monte, Spain
关键词
INTRINSIC MOTIVATION; ACHIEVEMENT GOALS; IMPLICIT MOTIVES; SELF-EFFICACY; PERSONALITY; MODEL;
D O I
10.1080/10447318.2022.2162277
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Motivation is fundamental for user engagement in applications. In particular, in educational software systems, gamification is widely used to try to increase student performance and well-being, as it comprises motivational benefits. However, the effectiveness of gamification has sometimes been under question, since a variety of research experiments with the same gamification elements result in conflicting outcomes. Advancement in motivational psychology allows us to relate how perceptions are predictors of well-being and performance. With this purpose, relevant studies have been researched directing the user toward the desired outcomes, and a usability checklist has been developed to assess Motivational Information Systems. We then carried out an experiment from the perception questionnaires and the performance of the students to evaluate a particular gamification system in an educational context. The observed results from the field study have validated the applicability of the checklist, as the predictions were consistent with the literature.
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页码:2398 / 2414
页数:17
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