When Does Virtual Embodiment Change Our Minds?

被引:77
作者
Bailey, Jakki O. [1 ]
Bailenson, Jeremy N. [1 ]
Casasanto, Daniel [2 ]
机构
[1] Stanford Univ, Dept Commun, 450 Serra Mall,Bldg 110, Stanford, CA 94305 USA
[2] Univ Chicago, Dept Psychol, 5848 S Univ Ave, Chicago, IL 60637 USA
基金
美国国家科学基金会;
关键词
ILLUSORY OWNERSHIP; REALITY; CONTROLLER; COGNITION; ILLUSION; ATTITUDE; AGENCY; HAND; PAIN;
D O I
10.1162/PRES_a_00263
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Can an avatar's body movements change a person's perception of good and bad? We discuss virtual embodiment according to theories of embodied cognition (EC), and afferent and sensorimotor correspondences. We present an example study using virtual reality (VR) to test EC theory, testing the effect of altered virtual embodiment on perception. Participants either controlled an avatar whose arm movements were similar to their own or reflected the mirror opposite of their arm movements. We measured their associations of good and bad with the left and right (i.e., space-valence associations). This study demonstrated how VR could be used to examine the possible ways that systems of the body (e.g., visual, motor) may interact to influence cognition. The implications of this research suggest that visual feedback alone is not enough to alter space-valence associations. Multiple sensory experiences of media (i.e., sensorimotor feedback) may be necessary to influence cognition, not simply visual feedback.
引用
收藏
页码:222 / 233
页数:12
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