The challenges of developing a contrast-based video game for treatment of amblyopia

被引:23
作者
Hussain, Zahra [1 ]
Astle, Andrew T. [1 ]
Webb, Ben S. [1 ]
McGraw, Paul V. [1 ]
机构
[1] Univ Nottingham, Sch Psychol, Nottingham NG71DO, England
基金
美国国家卫生研究院;
关键词
anisometropia; binocular; contrast sensitivity; development; perceptual learning; strabismus; visual acuity; POSITIONAL ACUITY; VISUAL DEFICITS; ADULT AMBLYOPIA; DISCRIMINATION; SPECIFICITY; MECHANISMS; PLASTICITY; IMPROVEMENTS; CHILDREN; RECOVERY;
D O I
10.3389/fpsyg.2014.01210
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0-3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings.
引用
收藏
页数:17
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