Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training

被引:27
作者
Ipsita, Ananya [1 ]
Erickson, Levi [1 ]
Dong, Yangzi [1 ]
Huang, Joey [2 ]
Bushinski, Alexa K. [3 ]
Saradhi, Sraven [1 ]
Villanueva, Ana M. [1 ]
Peppler, Kylie A. [2 ]
Redick, Thomas S. [3 ]
Ramani, Karthik [1 ]
机构
[1] Purdue Univ, Sch Mech Engn, W Lafayette, IN 47907 USA
[2] Univ Calif Irvine, Sch Informat & Comp Sci, Irvine, CA USA
[3] Purdue Univ, Dept Psychol Sci, W Lafayette, IN 47907 USA
来源
PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22) | 2022年
基金
美国国家科学基金会;
关键词
Virtual Reality; Virtual Reality Welding Simulators; Welding; Manufacturing; Backward design; Virtual Reality Training; CONTEXT; DESIGN;
D O I
10.1145/3491102.3517696
中图分类号
学科分类号
摘要
The US manufacturing industry is currently facing a welding workforce shortage which is largely due to inadequacy of widespread welding training. To address this challenge, we present a Virtual Reality (VR)-based training system aimed at transforming state-of-the-art-welding simulations and in-person instruction into a widely accessible and engaging platform. We applied backward design principles to design a low-cost welding simulator in the form of modularized units through active consulting with welding training experts. Using a minimum viable prototype, we conducted a user study with 24 novices to test the system's usability. Our fndings show (1) greater efectiveness of the system in transferring skills to real-world environments as compared to accessible video-based alternatives and, (2) the visuo-haptic guidance during virtual welding enhances performance and provides a realistic learning experience to users. Using the solution, we expect inexperienced users to achieve competencies faster and be better prepared to enter actual work environments.
引用
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页数:21
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