Stochastic games with branching-time winning objectives

被引:29
作者
Brazdil, Tomas [1 ]
Brozek, Vaclav [1 ]
Forejt, Vojtech [1 ]
Kucera, Antonin [1 ]
机构
[1] Masaryk Univ, Fac Informat, Bot 68A, Brno 60200, Czech Republic
来源
21ST ANNUAL IEEE SYMPOSIUM ON LOGIC IN COMPUTER SCIENCE, PROCEEDINGS | 2006年
关键词
D O I
10.1109/LICS.2006.48
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We consider stochastic turn-based games where the winning objectives are given by formulae of the branching-time logic PCTL. These games are generally not determined and winning strategies may require memory and/or randomization. Our main results concern history-dependent strategies. In particular, we show that the problem whether there exists a history-dependent winning strategy in 1 1/2 -player games is highly undecidable, even for objectives formulated in the L(F-=5/8, F-=1,F-> 0,G(=1)) fragment of PCTL. On the other hand, we show that the problem becomes decidable (and in fact EXPTIME-complete) for the L(F-=1, F-> 0, G(=1)) fragment of PCTL, where winning strategies require only finite memory. This result is tight in the sense that winning strategies for L(F-=1, F-> 0, G(=1), G(> 0)) objectives may already require infinite memory.
引用
收藏
页码:349 / +
页数:2
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