Digital Games and Learning: Identifying Pathways of Influence

被引:16
作者
Subrahmanyam, Kaveri [1 ,2 ]
Renukarya, Bhavya [2 ]
机构
[1] Univ Calif Los Angeles, Dept Psychol, 5151 State Univ Dr, Los Angeles, CA 90032 USA
[2] Childrens Digital Media Ctr Los Angeles, Los Angeles, CA USA
关键词
CHILDHOOD COMPUTER EXPERIENCE; VIDEO-GAME; YOUNG-ADULTS; COGNITIVE-DEVELOPMENT; SELECTIVE ATTENTION; INFORMAL-EDUCATION; CHILDREN; SKILLS; PERFORMANCE; TELEVISION;
D O I
10.1080/00461520.2015.1122532
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital games and gamelike contexts have become an integral part of young people's lives, and scholars have speculated about their potential to engage and enhance children's learning. Given that digital games are complex systems, we propose that different aspects of game features and game play might influence learning in different ways. Drawing on developmental and educational psychology theory and research, the article identifies 4 potential pathways of digital game influence: time, formal features, content, and context of use. Research findings from games and other technologies are presented to provide support for each pathway. The conceptual framework presented in the article will help to ensure learning from, with, and within games.
引用
收藏
页码:335 / 348
页数:14
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