Creating emotions by characters design for computer games

被引:0
|
作者
You, F. [1 ]
Palmer, I.
Godfrey, W.
Zheng, Z. B.
机构
[1] Sun Yat Sen Univ, Sch Commun & Design, Guangzhou, Peoples R China
[2] Univ Bradford, Sch Informat, Bradford BD7 1DP, W Yorkshire, England
来源
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS | 2006年 / 3942卷
关键词
characters development; creating emotion; characters design; OEDIPUS;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Firstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece.
引用
收藏
页码:638 / 647
页数:10
相关论文
共 50 条
  • [1] Social characters for computer games
    Tomlinson, Bill
    INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2005, 2 (02) : 101 - 115
  • [2] Towards Emotional Characters in Computer Games
    Schaap, Robert
    Bidarra, Rafael
    ENTERTAINMENT COMPUTING - ICEC 2008, 2008, 5309 : 167 - 172
  • [3] AI characters and directors for interactive computer games
    Magerko, B
    Laird, JE
    Assanie, M
    Kerfoot, A
    Stokes, D
    PROCEEDING OF THE NINETEENTH NATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE SIXTEENTH CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE, 2004, : 877 - 883
  • [4] Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games
    Ochs, Magalie
    Sabouret, Nicolas
    Corruble, Vincent
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2009, 1 (04) : 281 - 297
  • [5] Creating AI Characters for Fighting Games Using Genetic Programming
    Martinez-Arellano, Giovanna
    Cant, Richard
    Woods, David
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2017, 9 (04) : 423 - 434
  • [6] Creating computer games that are controlled by EEG helmets
    Vostinar, Patrik
    Srobar, Michal
    IPSI BGD TRANSACTIONS ON INTERNET RESEARCH, 2023, 19 (01): : 59 - 65
  • [7] Intelligent self-learning characters for computer games
    Tang, W
    Wan, TR
    20TH EUROGRAPHICS UK CONFERENCE, PROCEEDINGS, 2002, : 51 - 58
  • [8] Situated action approach to implementing characters in computer games
    Wavish, P
    Graham, M
    APPLIED ARTIFICIAL INTELLIGENCE, 1996, 10 (01) : 53 - 73
  • [9] IDEAS4Games: Building Expressive Virtual Characters for Computer Games
    Gebhard, Patrick
    Schroeder, Marc
    Charfuelan, Marcela
    Endres, Christoph
    Kipp, Michael
    Pammi, Sathish
    Rumpler, Martin
    Tuerk, Oytun
    INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS, 2008, 5208 : 426 - +
  • [10] A methodology for creating characters from concept design
    Guzman Ramirez, Jesus Alejandro
    ICONOFACTO, 2016, 12 (18) : 96 - 117