Video Game Use as Risk Exposure, Protective Incapacitation, or Inconsequential Activity Among University Students Comparing Approaches in a Unique Risk Environment

被引:18
作者
Ivory, Adrienne Holz [1 ]
Ivory, James D. [1 ]
Lanier, Madison [1 ]
机构
[1] Virginia Tech, Dept Commun, Blacksburg, VA USA
关键词
video games; risk; college; university health; INTERNET GAMING DISORDER; INTERNATIONAL CONSENSUS; COLLEGE; FIELD;
D O I
10.1027/1864-1105/a000210
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
While there is extensive literature exploring the possible negative effects of video games, and many such studies using college student samples, there is little research on how video game use impacts the unique risk environment of college students. This study focuses on the unique risk aspects of the college and university environment with a preregistered survey comparing three competing models of video games' possible role (games as risk, incapacitation, or inconsequential) in predicting alcohol and substance use, sexual risk, interpersonal violence, bullying victimization, suicide, disordered eating, and exercise to provide a baseline measure of what role, if any, video games play in the college and university risk environment. Video game play was most consistently associated with outcomes related to suicide and interpersonal violence, and more sporadically associated with some other outcomes.
引用
收藏
页码:42 / 53
页数:12
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