Shuffle, Cut, and Learn: Crypto Go, a Card Game for Teaching Cryptography

被引:4
作者
Gonzalez-Tablas, Ana I. [1 ]
Gonzalez Vasco, Maria I. [2 ]
Cascos, Ignacio [3 ,4 ]
Planet Palomino, Alvaro [1 ]
机构
[1] Univ Carlos III Madrid, Comp Sci & Engn Dept, Avda Univ 30, Leganes 28911, Spain
[2] Univ Rey Juan Carlos, Mat Sci & Engn & Elect Technol, Dept Appl Math, Calle Tulipan S-N, Mostoles 28933, Spain
[3] Univ Carlos III Madrid, Dept Stat, Avda Univ 30, Leganes 28911, Spain
[4] Univ Carlos III Madrid, UC3M Santander IBiDat, Avda Univ 30, Leganes 28911, Spain
基金
瑞典研究理事会;
关键词
symmetric cryptography; serious games; STEM education; game based learning;
D O I
10.3390/math8111993
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
Cryptography is the mathematical core of information security. It serves both as a source of hard computational problems and as precise language allowing for the formalization of sound security models. While dealing with the mathematical foundations of cybersecurity is only possible in specialized courses (tertiary level and beyond), it is essential to promote the role of mathematics in this field at early educational stages. With this in mind, we introduce Crypto Go, a physical card game that may be used both as a dissemination and as an educational tool. The game is carefully devised in order to entertain and stimulate players, while boosting their understanding on how basic cryptographic tools work and interplay. To get a preliminary assessment of our design, we collected data from a series of test workshops, which engaged over two hundred players from different ages and educational backgrounds. This basic evaluation indeed confirms that Crypto Go significantly improves students' motivation and has a positive impact in their perception and understanding of the field.
引用
收藏
页码:1 / 13
页数:13
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